Character Archetypes

An archetype is a classification used for categories generally used for summarizing how they fight in a battle[1]. It is used primarily by original characters, and written in their infobox. Characters can fit into multiple archetypes, should be limited to 1 or 2.

Combat

Skirmisher
Aggressive fighters that can jump directly in the fray of a battle. Relatively fragile, but make up for it with their agility and strength.
Brusier
Combatants that can both deal and take a lot of damage.
Marksman
Fights from a distance using bows or long-ranged artillery magic.
Duelist
An individual that fights best in a one-on-one fight, typically due to abilities that can only affect one person at a time.
Warden
Defensive tanks that excel at neutralizing aggression.
Assassin
Highly-trained specialists that are best at quickly dispatching high-priority targets.
Champion[2]
A character that is signficantly stronger when fighting alone, possibly due to a power that indiscriminately harms whoever is nearby, or with a power that is so strong that it can harm nearby allies if used at full potency.
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Non-Combat

This list describes characters that are not known for their fighting capabilities.

Academic
An educated commoner. Predominantly used for someone familier with magic and the greater world.
Commoner
Someone who is not a noble, nor has any magical or divine attunements.
Not to be confused with the idea of a civillian. Commonors can (and often have to) fight.

  1. The archetypes used are primarily taken from the game League of Legends, which groups its characters into distinct classes. ↩︎

  2. Based off of the fanfiction Forged Destiny by Couer al Aran, where one of the characters (Pyrrha) has a class of the same name that gives them buffs and powers that work better when she fights alone. ↩︎

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