Lucien Roffemond
| Lucien Roffemond |
|---|

| Characteristics | ||
|---|---|---|
| Role | Commonor/Wanderer | |
| Weapon | Aladia | |
| Element | N/A | |
| Archetype | Assassin[1]/Vanguard[2] | |
An anomaly in his adventuring party, Lucien stands out by being a commoner—one without magical powers, or royal connections. While many would assume a quick downfall against one of the many, many dangers that exist outside the protection of established kingdoms, Lucien has managed to endure and even thrive in his newfound life.
His power rarely comes from him, but from the trinkets, allies, and blessings he has found along his journeys—borrowed strengths that can make him a force to be reckoned with—if the cards are willing to align.
Combat Report
| Strength | ●○○○○○○○○○ |
| Endurance | ●●○○○○○○○○ |
| Agility | ●●●○○○○○○○ |
| Technique | ●●●●○○○○○○[3] |
| Mind | N/A[4] |
| Casting | N/A |
| Wisdom | ●●●●○○○○○○ |
While knowledgeable enough about mana, spellcasting, and the greater etheral plane as a whole from his studies, it is clear that Lucien has neither experienced nor knows the reality of combat. He has a surface level understanding of fighting, lacking any amount of confidence in his movement or attacks from the single spar I witnessed.
On top of all this, he does not have an elemental affinity, nor even the ability to manipulate mana, rendering his combat potential limited.
(I have no idea why you would ask for me to write this, Aladia.)
Background
Lucien was born and raised in the the heart of one of the major kingdoms,
Born and raised in the heart of one of the major kingdoms, Lucien Without any magical talents, nor royal blood, he was not privy to the greater world of magic and divinity. This first began to change when he enrolled into the top school in the kingdom.
During his time there, he accidentally developed a friendship with Aladia, one of the great reincarnated weapons. As they began to spent more time together, Lucien learned more about the upper workings of the Kingdom, and the resentment she felt at her reality.
This would all change when an internal sabotaging within one of the noble groups led to a questioning of allegiances, leading to Aladia’s status falling, with Lucien’s quickly being treated as a possible coconspirator. The situation culminates with the eventual explusion of Lucien and Aladia.
Alongside Aladia, Lucien finds himself paired up with several others, and (beyond his forces) ends up creating his own adventuring party.
Apperance
Lucien’s outfit is a mish-mash of equipment and items he’s collected along his journey. Unlike his other companions, Lucien has never had any military experience, so there is no origin for his outfit.
The majority of his armor is situated near his chest, as he finds himself sluggest when wearing anything on his arms and legs. He does wear some plate armor on his non-dominant arm to have something to help deal with impacts.
As the only non-magic user in his group, Lucien wears gloves—something that would normally be a hinderance to spellcasting.
Fighting Style
Lucien does not have a clear, single combat archetype because he continously loses and gains powers through the main story.
Act I
Lucien’s early story is about being a commonor forcibly thrust into the world of sorcery. From this, his fighting style starts off as “running away whenever possible.”
If he was officially categorized in Act I, he would be considered a Spellcaster, due to Aladia’s ability to be thrown from afar and cause havoc.
Act II
At the end of Act I, Lucien is given an amulet that allows him to use ice magic. This is not an actual ice affinity, but is technically stronger—albeit with more potent weaknesses. Additionally, there is a gap inbetween Act I and II where he spends a one-to-two years training at Amaris.
At this point in the story, Lucien becomes classified as a mix between a Skirmisher and a Spellcaster.
- Aladia’s long ranged strikes, and the unparalleled ice power he has from his amulet allows him to easily harass opponents far better than he did in Act I.
- However, his years in training, his amulet’s unnaturally strong synergy with him, and with the resolve to jump into a fight headfirst, Lucien’s close-ranged combat has improved enough to the point that he can Skirmish quite well.
With enough skill and knowledge under his wing, Lucien’s archetype classification is officially recognized as an Assassin/Dancer. He still uses Aladia to attack from relatively safety, though now will jump headfirst to overwhelm enemies when the opportunity presents itself.
Act III
Lucien is dead in Act III.
For the most part.
I’ve written about it a bunch in my own private notes, but basically the final fight of Act III is against a god in the mortal world, and as their last ditch trump card, the other gods resurrect Lucien except embed his soul with an absolute metric ton of divine power.
Like, we’re talking about around roughly 700 gods providing different levels of raw divine power and special abilities to turn Lucien into the boss killer of all boss killers.
This, naturally, results in a fight rivaling Gojo vs Sukuna in terms of ass pulls.
Equipment and Powers
Aladia
Aladia was a former knight of Halclyff who died in battle, later reborn as a reincarnated weapon—the term for a human whose soul was put into an object to use in battle. Physically, she takes on the appearance of a simple, large sword; shorter than a greatsword but with noticably more heft. In the main story, she is Lucien’s first and primary weapon.
In terms of versatility, Aladia is the strongest weapon in Halclyff, not just reincarnated. Her unique power is the ability to move herself telekinetically, allowing her to act as both a force multiplier and a long-ranged projectile, though the latter requires her to return to the user to recharge.
While she has some autonomy as a weapon, Aladia must be commanded. In order to attack a far away target, she must be thrown towards them, and she cannot strike an opponent unless her user swings her at them. In exchange, Aladia’s power is separate from her user’s. In other words, she will hit just as hard whether her user is a commoner or a knight.
By default, Aladia exists as a sword, but she has the function to transform into her old human form, with a moderate mana cost that limits the amount of time she can spend before reverting. This form is less of a clone and more of an approximation of how she used to look—her human body does not need to eat, drink, or sleep, but it does allow her to talk,. This contrasts her sword form, where she can only communicate telepathically with her user, or anyone in a very close radius.
Precognition
Main Article: Precognition
Amaryllis’s Charm
As a show of deep appreciation for saving Amaris, Lucien is given Amaryllis’s Charm, a blessed amulet that grants the user control over the ice elemental (and the same item he used to save the kingdom).
While believed to just be an standard piece of jewlery to the public, it is used by Amaryllis herself to see into the mortal plane. As a side effect, she is able to converse with the wearer.
Magic Cards
Lucien collects playing cards imbued with magic or divine spells. Apart from a few generically-useful cards he keeps on quickdraw, most of them are stashed away in his satchel in a Rhyfelwyr outpost.
Magic cards are an archaic form of magic, avoided due to most of them being useless, gimmicky, cursed, or some combination of the three. Despite that, Lucien goes out of his way to buy any card he sees, even if he has no idea what it does.
(In the meta lore, these are Lucien’s main source of plot armour.)
- Heaven’s Smite: Opens a light from the heavens to the target, with a pure blast of ethereal magic coming down after a few seconds.
- Despite the power, this card is generally useless, as the light cannot be aimed or moved, and must be continually pointed at the target during the charge up period.
- Unbound Courage: Heavily reduces the user’s awareness of pain.
- Does not prevent injuries in any way.
- Cleanse: Creates a small voidspace around the user.
- Considered a terrible ability on any sorcerer, but a situational one for Lucien, as he cannot use elemental magic to begin with.
Red Shift
Due to his frequent usage of divine power, Lucien’s body has altered itself to “open up” when it is reaching it’s divine limit. This protection mechanism manifests as a bright, red glow from his irises, and the appearance of his body phasing in and out of the mortal realm.
In other words: when Lucien’s locked in, his eyes turn red and glow, and his body looks like it’s under a glitchy RGB filter.
Red Shifting is the stage before complete divine exhaustion; a stage of divine corruption where he becomes unconsious, a protection mechanism of the human body to force recovery.
Despite the downwsides, a Red Shift technically provides an increase in divine strength, and can be forcefully activated by Lucien by using a massive amount of divine power at once.
Related Pages
- Camille Roffemond – older sister
Lucien is only classified as an assassin due to certain fights forcing him to either win quickly, or lose. ↩︎
Lucien does not function as a Vanguard until he is gifted his blessed amulet. ↩︎
His Technique rank of 4 is based on Lucien’s high knowledge of mana manipulation and spell casting, even if he has no experience with doing either. ↩︎
Lucien’s Mind stat is ranked as non-applicable as he has no innate ability to manipulate mana, however if he could use it, he’d receive a rank of 4 based on his mana reserves—a relatively high value for someone completely untrained. ↩︎
