what
If you want the (relatively) brief explanation on what this whole thing is:
rovi’s fantasy thing[1] is a fantasy universe I’ve been mocking up. It started off as an elemental magic system as a mini-project, but then grew overtime into an actual world.
Theoretically, anyways.
The main gimmick of this project is that it’s available for people to create original characters. The main interest for me around this project is the world building, but I also think characters are cool. I’m not really a fan of doing that, so I’ve opened this thing up for people to submit characters.
And by submit, I mean I annoy people I know by asking them if they would want too.
Magic/Combat System
The (elemental) magic system was the first thing I came up with. The main thing that probably stands out about it is that it is tiered— elements are not equal in power.
The best way to explain it is the table:
Elements
Main Article: Elements
| Chaos | Soul | Ethereal | |||
|---|---|---|---|---|---|
| Power |
●●●●●
|
Power |
●●●●●●
|
Power |
●●●○○
|
| Control |
●○○○○
|
Control |
???
|
Control |
●●●●●
|
| Efficiency |
●●●●○
|
Efficiency |
???
|
Efficiency |
●●●●○
|
| Versatility |
●●●○○
|
Versatility |
???
|
Versatility |
●●●●○
|
| Ice | Fire | Lightning | |||
| Power |
●●●○○
|
Power |
●●●●○
|
Power |
●●●●●
|
| Control |
●●●○○
|
Control |
●●○○○
|
Control |
●●○○○
|
| Efficiency |
●●●○○
|
Efficiency |
●●●○○
|
Efficiency |
●○○○○
|
| Versatility |
●●●○○
|
Versatility |
●●●○○
|
Versatility |
●●●○○
|
| Physical | Wind | Earth | |||
| Power |
●●○○○
|
Power |
●○○○○
|
Power |
●●○○○
|
| Control |
●●○○○
|
Control |
●●○○○
|
Control |
●●●○○
|
| Efficiency |
●●○○○
|
Efficiency |
●●●●●
|
Efficiency |
●○○○○
|
| Versatility |
●○○○○
|
Versatility |
●●○○○
|
Versatility |
●●○○○
|
People who perform magic are called sorcerers, but also mages, spell casters, among other things.
Sorceres almost always have an affinity— a natural aptitude towards a certain field of magic. For practical/combat purposes, this is the only magic they can perform.
Sorcerers almost always have one affinity. Rarely, two. Extremely, extremely rarely, three. Some are unfortunate enough to have no affinity, making any form of magic extremely costly. People with no affinity are typically not strong enough to be sent out for combat missions, and are treated as semi-commonors.
Divine Power
Main Article: Divine Power
Divine Power hasn’t been fully cemented, but in combat it usually means “weapons that have been blessed by one of the gods to be stronger.” The other form of divine power is “making a deal with one of the gods to be stronger in some manner,” but that’s a bit more rare.
Rule of Cool
I will note that despite all of the rules and worldbuilding set up for the combat systems, I will typically make exceptions and modify stuff if I think it is cool. There’s definitely some gray areas regarding how the world operates because I simply wanted something to happen (chaos magic) and shoehorned reasoning that I thought was good enough.
Basically, don’t be surprised if some combat rule doesn’t make much sense when you look into it. I’m mostly just interested in what sounds cool.
(Although, yes— I do want to keep the logic of the world relatively consistant.)
how do i make a character
Send me one. Somehow.
The technical details are in this page.
alternatively known as my fantasy au, magic/combat system, the name of the original Google Document that I wrote this all in: pending name - magic/combat system, or some other varation of [name subject to change]
Also, yes— I’ll give this thing a proper name.
At some point.
Hopefully. ↩︎
