Adding Original Characters

For the list of all original characters currently on the site, see the “Tagged: ocs” page.

The predominant purpose of this whole world was to have people make cool original characters. As part of that, this website contains the information for said characters.

If I sent you this link, it’s probably because I annoyed you by asking if you wanted to make an original character (or something related like “do you like dungeons and dragons” or “do you like making characters in video games”), so you can make a character if you’d like.

…if I didn’t send you this link, and I haven’t asked you to make a character, first of all how did you find this, but yeah I probably can’t add your stuff in, assuming you wanted to.

questions and answers

I am formatting this section like a question and answers because I find it funny

yeah sure what do i do

You can write your character stuff wherever you want, as long as I can access it when I actually add it to the website.

  • Google Docs should work fine in most cases. Or another document app.
  • Alternatively, you can just text me the info and I can construct the page myself.
  • If you want to be technical, you can write it directly in Markdown, although you probably won’t know the actual stuff I need to write to format a page.

Tell me as much (or as little) about your character that you’d like, but in general, please tell me:

  • If they fight, how
  • If they’re a part of the lore, how
  • Third option here?

what can i add

A character, or two. Or a few.

At the time of writing, there’s not a lot of lore, especially any details about the setting that this AU takes place in, so feel free to write up a kingdom or continent. There’s only like, three defined places right now.

Note

If you make a character, I’ll give you a “folder” to view your character details at. Because I don’t like link rot, and it makes my life easier, you’ll access your character page at /your-name/ and not /your-characters-name/.

If you make multiple characters, they’ll be in your folder but deeper (/your-name/oc-1/, /your-name/oc-2/, etc.)

how strong can i make my character

Make them as strong as you want, as long as they follow the rules of the world.

In general, this means that if a character can fight well, it’s because they have an elemental affinity. Non-sorcerers can be trained fighters, but there is a limit on how strong you can be when other people can fling literal lighting at your face.

The fact that the gods can bless/curse objects (and sometimes humans) sorta makes the “rules of the world” somewhat undefined, but in the lore the Gods do not like giving powers, and they especially do not giving powers that they haven’t given before, so if you whip out some unseen immense unexplainable strength I might smite it down.

None of these are strict rules, but I do want to keep the power levels relatively close just because it makes everything more interesting for me. If there’s anyone comparable to Satoru Gojo, it would be annoying and cumbersome to deal with.

TL;DR: If they’re a standard sorcerer, or don’t use any magic at all, they’re probably OK. If they have some divine power, it’s still probably okay. If you make them a world ending threat (or anything close) probably not.

Document Structure

Info Box

The Info Box is a structured table present at the top of pages. For characters, it notes down major attributes about them.

Tip

Info Boxes are given a very small amount of horizontal space to work with. Each line should only ever be two or three words long. If the contents of the box are too long, they will forcefully stretch.

Some examples of information you can find in an arena include:

Weapon
The type or name of the weapon a character primarily uses.
Affinity
Elemental affinity.
Style
A character’s combat style (offically known as their archetype).

Here’s an example:

Lucien

Characteristics
Weapon Aladia
Affinity N/A
Style Assassin/Vanguard

An anomaly in his adventuring party, Rovi stands out by being a commoner— one without magical powers, or royal connections. While many would assume a quick downfall against one of the many, many dangers that exist outside the protection of established kingdoms, Rovi has managed to endure and even thrive in his newfound life.

His power rarely comes from him, but from the trinkets, allies, and blessings he has found along his journeys— borrowed strengths that can make him a force to be reckoned with— if the cards are willing to align.

Combat Report

A Combat Report is an analysis of a character’s capabilities (predominantly in fighting). They come with a stats table that give an approximation of where their strengths lie, and a written analysis that provides more detail.

The main purpose of the combat report is to give an in-world demonstration of how other characters perceive your character’s strength. They are written to be accurate, of course, but only from the information a reporter would be able to figure out. If a character has immense hidden strength, it should be expected that their report should be rather negative.

(Although, in cases like that, there should be some hints that the reporting wasn’t accurate, such as a comment in the footnotes.)

Note

I like doing combat reports— they’re fun. If you don’t mind (or simply don’t care for it), I can do this section for you.

Stat Profile

Strength ●○○○○○○○○○
Endurance ●●○○○○○○○○
Agility ●●●○○○○○○○
Technique ●●●●○○○○○○
Mind ●●●●○○○○○○
Casting ●●●●●●○○○○
Wisdom ●●●●○○○○○○

The Central Kingdoms’s stats table is an all-rounded skill analysis that is suitable in most cases. It is the most common stats table in the overworld (and the only one currently being used).

The stats are roughly organized into physical and mental relevance with the top and bottom stats, respectively. Each stat given a value from zero to ten, known as a stat’s rank.

  • Strength: Your physical power in a fight, i.e. how hard you can hit.
  • Endurance: Constitution, defense; the amount you can withstand.
  • Agility: Speed, dexterity, and reactivity.
  • Technique: How good are you at what you do? How reliable?
  • Mind: Mental fortitude, mana manipulation effectiveness.
  • Casting: Speed of spellcasting, and effectiveness in conjuring new spells.
  • Wisdom: Intelligence, emotional stability, etc.

Stats are genrally interconnected— strength, endurance, and agility usually all benefit from the other, and mind and casting are improved simultaneously (though not necessarily at the same amounts). Technique is mostly calculated by the other stats (sans Wisdom), but does not necessarily need to be an average of them all.

The major flaw with this stat profile is that many pieces of blessed equipment exceed the power of a max rank stat in most cases. In lore, this means that individuals with blessings almost always have a stat profile lower than what their power demonstrates, however this is rarely an issue because people with blessed equipment are typically well known, making the purpose of a stat profile relatively irrelevant.

Footnotes

Footnotes (not to be confused with the footnotes section on a stat profile, which are written to be in-lore), are bits of information attached to the bottom of the page, to give additional context. When creating original characters, footnotes are used to explain information that might not make immediate sense, or may be misleading.

For example: